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- on exitFrame
- go(the frame)
- if rollOver(3) then
- puppetSprite(3, 1)
- set the castNum of sprite 3 to 148
- updateStage()
- else
- puppetSprite(3, 0)
- end if
- if rollOver(4) then
- puppetSprite(4, 1)
- set the castNum of sprite 4 to 149
- updateStage()
- else
- puppetSprite(4, 0)
- end if
- if rollOver(5) then
- puppetSprite(5, 1)
- set the castNum of sprite 5 to 151
- updateStage()
- else
- puppetSprite(5, 0)
- end if
- if rollOver(6) then
- puppetSprite(6, 1)
- set the castNum of sprite 6 to 150
- updateStage()
- else
- puppetSprite(6, 0)
- end if
- if (the mouseV > 130) and (the mouseH > 150) and (the mouseV < 450) and (the mouseH < 580) then
- cursor(200)
- set the locV of sprite 8 to the mouseV
- set the locH of sprite 8 to the mouseH
- updateStage()
- if the mouseDown then
- sound stop 1
- cursor(-1)
- go(the frame + 1)
- end if
- else
- cursor(-1)
- end if
- end
-